Dec 03, 2007, 10:51 PM // 22:51
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#21
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Ascalonian Squire
Join Date: Nov 2007
Guild: Clan Wolfsbane
Profession: P/W
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If we are looking for more realistic features in the game perhaps we should remove the res shrines too...
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Dec 03, 2007, 10:51 PM // 22:51
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#22
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Frost Gate Guardian
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lol? you want kd's to be more powerful? you do realize that for 2-4 full seconds a person can do NOTHING right? KD's dont need to be more powerful. Especially shock... it's like the most versitile skill on a warrior's bar. I play warrior in gvg just so you know. This is a terrible idea.
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Dec 04, 2007, 12:11 AM // 00:11
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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XD... shock.... it would be funny... XD...
Currently there are only 3 skills that remove stances The 'Wild' skills...
Maybe that has a reason to be that way...
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Dec 04, 2007, 12:32 AM // 00:32
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#24
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by HawkofStorms
/notsigned
Skill balance is never done based on "what makes sense."
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Yeah, what he said.
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Dec 04, 2007, 12:49 AM // 00:49
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#25
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Sorry, i know in real life it really does make sense that you won't be in stance anymore, but it'll make knockdown over buffed not to mention kill off any stance heavy war.
/notsigned
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Dec 04, 2007, 03:11 AM // 03:11
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#26
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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It would really improve PvP balance... lol
/notsigned
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Dec 04, 2007, 03:19 AM // 03:19
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#27
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Jungle Guide
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The problem w/ this idea is that if you're going to attribute more features to something, then it might cause us to look at other effects in-game.
For instance, should weapons w/ ice mods also slow? Should weapons w/ fire mods also cause burning? If it "makes sense" for one condition to cause other effects, then what about others?
The strict distinction between conditions, though not 100% realistic, is necessary for balance.
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Dec 04, 2007, 03:19 AM // 03:19
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#28
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Jungle Guide
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horrible idea, knock down is already powerful enough
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Dec 04, 2007, 04:32 AM // 04:32
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#29
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/not signed
I agree with audioaxes KD is already powerful. I would like to see a few more stance removal skills but this isnt the way to go in my some what humble opinion.
~the rat~
I get knocked down, but I get up again (Chumbawumba)
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Dec 04, 2007, 04:39 AM // 04:39
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#30
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Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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KDing is already broken as hell...
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Dec 04, 2007, 04:43 AM // 04:43
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#31
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by sagilltwins
KDing is already broken as hell...
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I know this has nothing to do with topic and may be deleted but I love your avatar pic
~the rat~
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Dec 04, 2007, 05:22 AM // 05:22
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#32
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Ascalonian Squire
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I like the idea, it makes sense.
But if this was to go through, I think a lot of PvE builds would be nerfed.
Sorry, i like this a lot but /notsinged.
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Dec 04, 2007, 05:29 AM // 05:29
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#33
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Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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Quote:
Originally Posted by legion_rat
I know this has nothing to do with topic and may be deleted but I love your avatar pic
~the rat~
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lol Thanks
but...how does your post have anything to do with the topic?
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Dec 04, 2007, 05:32 AM // 05:32
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#34
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Krytan Explorer
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Quote:
Originally Posted by Dante the Warlord
Sorry, i know in real life it really does make sense that you won't be in stance anymore, but it'll make knockdown over buffed not to mention kill off any stance heavy war.
/notsigned
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/notsigned
Can't have stance heavy warriors take a hit, would actually make RA more challenging.
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Dec 04, 2007, 07:51 AM // 07:51
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#35
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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/notsigned.
Makes logical sense, but then stances would be worthless. Shock's already valuable, I don't see why you said it'd make it more valuable, because people use it without it removing a stance.
I'd like it better if stances would not be in effect while KD, but to have it removed... seems like every KD would be overpowered.
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Dec 04, 2007, 08:20 AM // 08:20
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#36
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I'm up in the air about this. In order for a warrior to have stance removal, he needs to use a skill slot for wild blow. If not...every single warrior out there who follows the shock axe cookie cutter crap build would put another skill in for wild blow and use shock.
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes. What else is there...grapple? KD yourself, instead you put in another skill (balanced stance) to counter that. May as well have taken wild blow and kept shock.
The only warriors this would change would be hammer warriors, with tons of KD. If a hammer warrior gets one of his hits through whirling and scores his KD, he doesn't skip a beat. On the other hand, whirling defense shuts a hammer warrior down as he relies on large adrenaline skills for his bar...going strictly off of a few 5 energy attacks isn't going to do much.
Imagine what "You Move Like A Dwarf!" would do to shiro. instead of a warrior nuking his adrenaline reserves with wild blow and killing his damage output, he just pops out the insta-KD from across the room and bingo, no more battle scars.
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Dec 04, 2007, 10:29 AM // 10:29
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#37
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Forge Runner
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by A11Eur0
Then again. if you used shock whenever your opponent put up lightning reflexes or whirling, your energy bar would be tapped after about 2 minutes.
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your target will be dead after one well timed shock (as both those skills have a recharge that is way longer than the time it takes to get wtfowned by a warrior), so no, it wouldn't kill your energy.
/not signed
stances are just fine
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Dec 04, 2007, 10:42 AM // 10:42
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#38
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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/notsigned This would destroy the use of stances during KD spikes on Monks, thus destroying a large section of monk defense in PvP. Icky... no.
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Dec 04, 2007, 10:44 AM // 10:44
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#39
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Wanderlust would have a whole new meaning
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Dec 04, 2007, 10:48 AM // 10:48
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#40
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Wasn't this implemented once?
I have had this notion for a while now that knockdown did remove stances.
I don't really use them enough to be sure though.
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